Overwatch
Blizzard Entertainment, Inc
Published: 24.5.2016
Review: PC
It was supposed to be Titan. A game no one really knew nothing about apart from saved website addresses and hushed talking until it was ditched. Perhaps they saw that there was a need for something completely different and it was good that they did. There wouldn’t be Overwatch otherwise.
On a scale of 1-10, how is your pain?
Overwatch is a first person shooter (FPS for short) where you control one of several heroes in six people teams versus each other competing over different objectives. These objectives are found on different maps, each subjected with one of the four game modes available. These are assault, where assaulting team must capture two different points while defending team must hold them until time runs out, escort, where attacking team must escort a payload to win while defending team must keep it from reaching the destination before time is out, control, where both teams go after same objective and try to hold it for two rounds to win and a hybrid that combines both assault and escort, where attacking team must first capture the payload before escorting it and defending team must hold them until time runs out.
There are no similar maps and each map has their own advantages and disadvantages. It depends a lot on the map and the objective itself which hero to pick. For instance, Widowmaker, who is one of the snipers, Hanzo being the other, is useful for maps with long lines of sight and good spots for sniping. Route 66 is one of these maps where a sniper is useful while on maps like Ilios it is far more difficult to get a good view of the enemy. On maps like Ilios, where the objective is to capture a point and hold it, some offensive characters are needed. Lúcio is quite useful on control maps due to his speed buff and ability heal clustered characters while also providing shields to nearby allies with his ultimate.

If it lives, I can kill it.
Each character has their own story but the game doesn’t have a story mode to play. It is FPS after all and the whole point is to join games and compete against other team. Characters are diverse and different that each work better than others on different maps. That is why there is always the option to change your hero at the spawning point if it feels like the current character you are playing isn’t optimal for the objective. Another option is to join the weekly brawl where the rules change as often as the name suggests. So far we have had a brawl with only Hanzo and Genji available, their ultimates charging at 50% speed and ability cooldown was 75% faster. Another brawl had a rule that each player would spawn with a random hero and there would be no hero swapping available.